This is a bit of a mixed bag, if only because of the exhaustion after the rage. No other character has NEAR the damage potential of this one. Giant Insinct has highest potential of damage but comes at cost of making the character have lower AC so while your player might do massive damage if they hit, they can easily go down as well. Honestly you will usually be better off moving or doing a non attack action with your 3rd action. you have the clumsy 1 condition because of the weapon’s unwieldy size. That brings us to Ultimate Combat, where Paizo has taken a stab of their own at providing a way to play a character with a Really Big Weapon.Instead of a feat, they gave us the titan mauler barbarian archetype (p. 30). Titan, Thanatotic A race that was old when the world was young, titans are very near to the divine. So what does that mean for the titan mauler’s damage? The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power … The damage output is satisfying, but the glass cannon part the other commenters are pointing out absolutely balances it out. Instead of a feat, they gave us the titan mauler barbarian archetype (p. 30). Feel free to swap out rage powers for others that you like, as there are really a lot of good ones. This ability has the same general problem as Monkey Grip did—the attack penalty does too much to offset the benefit of using larger weapons. How does the Free-Hand trait work with the Titan Mauler ability? You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. (Not sure about PFS yet). If he’s the type that would have loved to dual wield greatswords at level 2, he can instead use two large-sized longswords (which have the same base damage) at no penalty. The Clumsy condition can also not be removed or ignored. 99. Traits. So they're like glass cannons who will need that entire d12 hit die to stand up to any hits and crits they'll surely be taking. I suspect it was in a FAQ, though. Titan Wrestler Feat 1 General Skill Source Core Rulebook pg. At 5th level (right before you get what you really wanted out of the archetype), the titan mauler trades improved uncanny dodge for a rather useful ability, evade reach. Spoilers. that makes sense. In a technical sense, you don’t need Raging Vitality until your level is half of your Constitution score (to prevent that nasty instant-death scenario that happens if you’re knocked unconscious while raging), but it’s a good feat anyway. At 2nd level, the titan mauler gains jotungrip (in place of uncanny dodge), which allows him to wield two-handed weapons in one hand with a -2 penalty to his attack rolls. In older editions it was the fighter with the tetsubo or the giant's bastard sword. At first glance, it seems like the titan mauler should be a monstrous damage dealer, but given the history of Monkey Grip, I’m going to dive in and find out the accuracy of that first impression. If you want crazy damage, try fighter with power attack and great pick. 95. Thus, Titan mauler can wield large Shotguns (or blunderbuss) with -2 size to hit, but he lowers this with Massive Weapons ability (assuming 6 levels Barb) to -0. Pathfinder GM Screen (P2) by Ekaterina Burmak and Paizo Staff | Aug 1, 2019. No. Titan Mauler barbarians are the glass cannons. Would any of this change (aside from the crit damage) if we used a Greatsword (1d12) instead? The Titan Mauler can rage for a single round, obliterate the biggest enemy in the room, then … Stay tuned in the next few days for another change - the new minimize/maximize menu options you can check out currently on the 2E Archives! The Tian (pronounced TEE-yawn) people come from the distant continent of Tian Xia, located far to the east of the Inner Sea. Notice that damage is a little too high in general at lower levels. But all is not lost—the titan mauler gets another, better way to accomplish the same sort of thing. I'm also really confused because compared to DnD, all the other classes seem pretty nerfed. Centered around dragon- and giant-killing, the titan mauler wields weapons taken from felled giants and learns the very useful trick of avoiding the reach of his massive foes. Should your table be using the most recent FAQ entry on the matter, the advice contained herein will not be of use to you.Many fans of Pathfinder may remember the Monkey Grip feat from Third Edition. Sure that one big it is cool and flashy, but you do more damage swinging twice in that situation, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. Once they've been tripped, their AC drops by another -2. 2. For those, the mighty swing rage power would be a great choice once you hit level 12. At least it’s no holy gun. Then it starts becoming unlikely/impossible as you reach higher levels. You’ll definitely want to fit in the other beast totem rage powers, but you’ve got lots of room to take others (like the awesome superstitious line), and even animal fury isn’t necessary. The few Tian who migrate from their homeland to the shores of Avistan and Garund are generally classed as a single ethnicity. I read somewhere that the author had pitched in, admitted that RAW didn't allow for Buster-swording, but RAI was to allow it. If you stick with titan mauler until 14th level, though, you gain the titanic rage ability, allowing you to gain the effects of enlarge person during a rage, doubling the number of rounds of rage you spend and leaving you exhausted after the rage. If he’s using a greatsword, his base damage jumps from 2d6 to 3d6—which, on average is an extra 3.5 damage a hit. Am I missing something with the rules? Titan Mauler When it was originally published, Massive Weapons completely omitted the text which allows the Titan Mauler to use oversized two-handed weapons. They are designed to hit extremely hard, and get hit hard in reply. Nor do you gain reach when you use an under-sized reach weapon in one hand. That seems CRAZY at level one. With Weapon Specialization being a +2 damage bump, that’s fairly significant, and we can see right there why previous designers were weary of a Monkey Grip feat without a penalty. Then comes a Lv1 Rogue with a Sneak Attack with a Deadly Rapier and Crits for 40 damage with 1 Action; or a Fighter with a Pickaxe averaging 40 damage on his Power Attack Crits with 2 Actions (max being 68). Your base damage goes up to 4d6, you gain +2 Strength, and you also gain reach. That's nothing. If it last longer I start to get worried for my players. Until around Lv4+, lots of things can crit you from full health into Dying... and also the other way around. 2) The size of as weapon doesn't affect how many hands can be used. When I saw this archetype I wanted to play it but go in a completely different direct than the massive weapons. I'll have to consider other options to see if there's still reason to even have a Titan Mauler guide; until then, I'll update the guide with a disclaimer that it is older than the latest FAQ entry. Each base class in the Pathfinder Roleplaying Game draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. 268 2.0 Prerequisites trained in Athletics. For the titan mauler, with the ability defused over a few levels of play, it becomes a lot more appropriate right around sixth level, when wizards have been flying around in combat for an entire level. There are too many fighters in Pathfinder to even accurately compare to DnD fighters. 2013-05-25, 12:31 PM. All stats given for her are of the vanilla Barbarian, however. In saying this it is a very good ability, but keep in mind the anethima of a Giant barbarian is turning down a challenge. He's running a Giant Instinct barbarian. A power attacking fighter can do 2d12+4 at level 1. (Yes, I understand you take negatives on the second and third hit but still. This is a net loss, in general, unless you really want to dual wield greataxes (but you’d be suffering some huge penalties if you did). Nothing to it, right? General: So unless you barbarian is using a weapon meant specifically for a large creature you do not gain the benifit. +4 to attack after a crit and can add 1d6 to a failed attack roll (very limited) . Hello. Ruse. This just doesn't seem right. Retrieved from "https://www.dandwiki.com/w/index.php?title=Titan_Mauler_(5e_Subclass)&oldid=979911" Animal Fury nets you another attack at -5 that you can use in addition to your Buster Sword, and since you’re already going for beast totem, you might as well go all the way. The barbarian may lack the fighter’s sheer number of feats or the rogue’s massive pool of skills, but he makes up for that by being one of Pathfinder’s most mobile and versatile martial classes. Brand new DM here. The feature I'm concerned about is Titan Mauler. but I keep forgetting that also increases the chance they will get critted. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. If the over-sized weapon is a reach weapon, you are treated as wielding a reach weapon. 2. With this kinda damage output plus 4 other characters trying to kill it, it'll be lucky to last 2 or 3 rounds. Psyckosama. So my thought was a reach polearm in one a greatsword in the other, threatening a gazillion squares and then do whirlwind. We're rebuilding. Without that correction, the archetype's sole function is to allow you to use a greatsword one-handed. Titan mauler crits in the previous 3 instances. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack , … And that's at level 1 (with bard support) BTW. The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. Giant Instinct barbarians are reliant on landing a couple really powerful blows before going down, which means they are much more swingy than a fighter or ranger. Lore / Personality - VERY important. If you can't make either day, please suggest an alternative. And thusly. If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. Giant Barbarian has no staying power at all, total glass cannon. Thank you for bringing the new FAQ item to my attention. If you really want to maximize the impact of these extra damage dice, look for abilities and feats that let you multiply your base damage dice. as with everything else, if you have suggestions and feedback, we'd be happy to hear it! The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." Prerequisites trained in Athletics. So, let's discuss how Companions should be respeced, for a thousandth time probably ːsteamhappyː . In Pathfinder they're the Titan Maulers, Titan Fighters, and any other melee specialist who looks like they're compensating for something by using a sword nearly as big as they are. Flourish: Flourish actions are techniques that require too much exertion to perform a large number in a row.You can use only 1 action with the flourish trait per turn. The titan mauler doesn’t do a lot to change the way you’d want to build a barbarian. .Massive Weapons only removes the attack penalty, it doesn't actually do anything about the annoying little rule that states that when using a weapon that is the wrong size (like the mentioned Large Greatsword), the effort to use would improve (in this case, from two-handed to impossible). Well put, using a level 5one now. Moving and support are better uses of time at that point. The Titan Mauler ability ... weapons barbarian pathfinder-2e oversized-weapons. That comes in at 3rd level, when the titan mauler gets rid of trap sense for the massive weapons ability. That's up to a 20% chance for that penalty to affect an attack roll against the Barbarian, either turning a miss into a hit, or a hit into a critical hit. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. If you're medium, that means ten-foot reach, even though a large size creature with that weapon would have had 20. The Titan Mauler ability st... Stack Exchange Network Stack Exchange network consists of 176 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct. As the players and their foes increase in power, they will see their Health Pools outgrow their damage outputs; giving sightly longer combats as the game progresses (but without becoming too long). Titan Mauler (Instinct Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). Just remember your tactics should not be the same as in 5e. Show All; Hide All - Top - End - #2. Especially considering you can attack up to 3 times a turn out the gate in this game. Human Barbarian (Titan Mauler) 5 Ability Scores (15 Point Buy): Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8Feats and Powers 1 Power Attack, Furious Focus 2 Rage Power: Lesser Beast Totem 3 Extra Rage Power: Animal Fury 4 Rage Power: Reckless Abandon 5 Raging Vitality. The terrible retribution I suffered when the remaining combatants swamped and to took my down just as fast. But when you did the math, Monkey Grip didn’t really make you a better damage dealer. Massive Weapons doesn't work the way you think it does, it does not allow you to wield oversized weapons, only reduced the penalty - and Yes, paizo has confirmed this in either a faq or an errata, can't remember which. Join 1000,000+ players across the world in an ongoing saga of interconnected evening-long … Titan Mauler (Instinct Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). By using our Services or clicking I agree, you agree to our use of cookies. Gameplay and Story Integration: The Ultimate Combat splatbook introduced the titan mauler archetype specifically to reflect Amiri's lore-established combat style. This reduces the penalty on attack rolls for using weapons normally too large for his size to -1. Use this to your advantage as a DM to of set the power of the ability. I rolled a giant instinct barbarian for our first foray into PF2 and I distinctly remember the feeling dropping some 30 odd points of damage on some poor sap out the gates (the cleric had cast magic weapon on my axe) at level 1. Only has 50 HP information and put it into practice the second and third but! 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